Madhu KalvaJan 11, 20211 min readUnity Paid Assets compilation for Hyper Casual GamesUpdated: Mar 7, 2021Puppet Master:https://assetstore.unity.com/packages/tools/physics/puppetmaster-48977 FInal IK:https://assetstore.unity.com/packages/tools/animation/final-ik-14290 KenShape:Draw in 2D, set the depth for each pixel and generate 3D models!itch.io link: https://tools.kenney.nl/kenshape/To use in Mac follow instructions from here: https://www.youtube.com/watch?v=nTSjqLeFpGk
Puppet Master:https://assetstore.unity.com/packages/tools/physics/puppetmaster-48977 FInal IK:https://assetstore.unity.com/packages/tools/animation/final-ik-14290 KenShape:Draw in 2D, set the depth for each pixel and generate 3D models!itch.io link: https://tools.kenney.nl/kenshape/To use in Mac follow instructions from here: https://www.youtube.com/watch?v=nTSjqLeFpGk
Retention Tips:Garding levels: Easy, Medium, Hard, etc Source: https://youtu.be/YSJvz6ilf60?t=371 Point out when something is difficult. Higher...
CPI Tips:Watching AD to Game Install Funnel Source: https://youtu.be/AqO_kunQbGY?t=154 Keep contrast between key game elements Source:...
HC new comers resourcesVoodoo Live Sessions Alexander Shea : Publishing Hyper-Casual Games In 2022 Raketspel : How To Increase Engagement In Hyper-Casual Games...
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